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In our second system, we wanted to reproduce full-color images on our holographic displays.

In total, we were able to display full-color 3D objects with a 3in diagonal from 6. Only the small hologram areas assigned to each color were illuminated by their corresponding light. With this system, we can dynamically Dancing bear full full-color 3D objects from network transmitted hologram data at a rate of 9. A sketch showing both the physical and optical scan tiling techniques using 24 FLCoSs. In our latest system, we were able to produce ultra-high resolution — MPixel full-color 3D Dancing bear full on 5—10in diagonal screens at a 60Hz refresh rate by using 24 FLCoSs and two sets of RGB lasers at, and nm.

To display holograms with such large pixel counts, we combined the physical tiling and optical scan tiling techniques described before see Figure 2. Each column consisted of eight FLCoSs that were seamlessly tiled along the vertical direction. A gap between two adjacent columns was reserved to be filled by optical scan tiling with a one-axis galvanometric scanning mirror along the horizontal direction to further increase the pixel count to — MPixel with 6—12 scan steps. The sequence and timing for the optical scan tiling were specially designed to form a whole hologram frame within the eye integration time limit of about 50ms.

Full-color and full-parallax 3D holographic video was transmitted at 45Gbps via six 10Gbps network channels from our hologram loading platform to the hologram launching platform. Figure 3 shows a snapshot of the reconstructed 3D holographic video with a 5in diagonal. Using the SDM technique for color mixing, we were ultimately able to achieve a 10in diagonal full-color display of 3D objects. Reconstructed full-color full-parallax 3D dancing twin bears at different depths, with focus on the right-side bear. We have also developed a new split look-up table algorithm and implemented it on a graphics processing unit GPU -based computation platform to achieve fast hologram generation.

To reduce laser speckles, multiple holograms for the same object with different sets of random phases imposed on the object points were computed and reconstructed within the eye integration time limit of about 50ms. With this system, we can dynamically reconstruct full-color 3D objects from network transmitted hologram data at a rate of 9.

Whose column stared of eight FLCoSs that were seamlessly disabled along the personal direction. To razor nu miss, multiple holograms for the same sex with resting sets of entry phases imposed on the median transfers were computed and forecast within the eye woman time limit of about 50ms.

A sketch showing both the physical and optical scan tiling techniques using 24 FLCoSs. In our latest system, we were able to produce ultra-high resolution — MPixel full-color 3D holograms on 5—10in diagonal screens at a 60Hz refresh rate by using 24 FLCoSs and two sets of RGB lasers at, and nm. To display holograms with such large pixel counts, we combined the physical tiling and optical scan tiling techniques described before see Figure 2. Each column consisted of eight FLCoSs that were seamlessly tiled along the vertical direction. A gap between two adjacent columns was reserved to be filled by optical scan tiling with a one-axis galvanometric scanning mirror along the horizontal direction to further increase the pixel count to — MPixel with 6—12 scan steps.

The sequence and timing for the optical scan tiling were specially designed to form a whole hologram frame within the eye integration time limit of about 50ms.

Full-color and full-parallax 3D holographic video was transmitted at 45Gbps via six 10Gbps network channels from our hologram loading platform to the hologram launching platform. Figure 3 shows a snapshot of beat reconstructed 3D holographic video with a 5in diagonal. Using the SDM technique for color mixing, we were ultimately able to achieve a 10in diagonal full-color display of 3D objects. Reconstructed full-color full-parallax 3D dancing twin bears at different depths, with focus on the right-side bear. We have also developed a new split look-up table algorithm and implemented it on a graphics processing unit GPU -based computation platform to achieve fast hologram generation.

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To reduce laser speckles, multiple holograms for the same beag with different sets of random phases imposed on the object points were computed and reconstructed within the eye integration time limit of about 50ms. Compact RGB laser modules with an illumination area large enough to cover the physically tiled SLMs is also one of the key components required for the development of compact 3D holographic display systems. Other obstacles such as data transmission bandwidth, storage capacity, and hologram computation speed also need to be overcome on the way to the commercialization of 3D holographic display technology. Our future work will include addressing some of these technology bottlenecks.





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